{"invalid assume message", "This is a message should never be printed.", contact},
// generic
{"Memory allocation failure", "The program failled to allocate a block of memory.",
"Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption"},
{"NULL Pointer", internalerror, contact},
{"Bad Thread Workcount", internalerror, contact},
// qcsg
{"Missing '[' in texturedef (U)", maperror, reference},
{"plane with no normal", maperror, reference},
{"brush with coplanar faces", maperror, reference},
{"brush outside world", maperror, reference},
{"mixed face contents", maperror, reference},
{"Brush type not allowed in world", maperror, reference},
{"Brush type not allowed in entity", maperror, reference},
{"No visibile brushes", "All brushes are CLIP or ORIGIN (at least one must be normal/visible)", selfexplanitory},
{"Entity with ONLY an ORIGIN brush", "All entities need at least one visible brush to function properly. CLIP, HINT, ORIGIN, do not count as visible brushes.", selfexplanitory},
{"Could not find WAD file", "The compile tools could not locate a wad file that the map was referencing.", "Make sure the wad's listed in the level editor actually all exist"},
{"Exceeded MAX_LEAF_FACES", "This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)",
"Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect"},
{"Empty Solid Entity", "A solid entity in the map (func_wall for example) has no brushes.", "If using Worldcraft, do a check for problems and fix any occurences of 'Empty solid'"},
// vis
{"Leaf portal saw into leaf", maperror, reference},
{"Exceeded MAX_TEXLIGHTS", "The maximum number of texture lights in use by a single map has been reached",
"Use fewer texture lights."},
{"Exceeded MAX_PATCHES", maperror, reference},
{"Transfer < 0", internalerror, contact},
{"Bad Surface Extents", maperror, reference},
{"Malformed face normal", "The texture alignment of a visible face is unusable", "If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'"},
{"No Lights!", "lighting of map halted (I assume you do not want a pitch black map!)", "Put some lights in the map."},
{"Exceeded MAX_MAP_FACES", "The maximum number of faces for a map has been reached", "This error is typically caused by having a large face with a small texture scale on it, or overly complex maps."},